In the Skills for Real Life project, technology played a key role in enhancing collaboration among partners and making learning more interactive, engaging, and student-centred.
a) All partner schools used a wide range of digital tools to support communication, co-creation, and active participation. The eTwinning TwinSpace served as the main collaborative environment, complemented by external digital platforms. Mentimeter was widely used for real-time engagement, allowing students to share ideas, vote, and reflect interactively during lessons and international meetings (https://www.menti.com/alqrtvdjkw8w). This supported immediate feedback and inclusive participation. Canva was used for collaborative design work, such as the “Being a EU Citizen” visual presentation, where students co-created visually rich and meaningful content (https://www.canva.com/design/DAG19mLwWfc/pLVfxRY-kcQ_Ji6qXtXu2w/view). Genially enabled the creation of interactive learning objects, including the “Active Citizenship” activity, which transformed learning into an exploratory and gamified experience (https://view.genially.com/68f1067d92c1de25428c2165). In addition, EdCafe AI flashcardswere used to support vocabulary building and revision through interactive and personalised learning tools (https://app.edcafe.ai/flashcards/68ef60b8f5e142bd3d439214). AI-supported tools such as Magic School AI and other artificial intelligence applications were also integrated to support teachers in lesson planning, differentiation, and the creation of adaptive learning materials, as well as to help students develop digital literacy and critical thinking skills.
b) Data protection and copyright issues were carefully addressed by all partners in line with GDPR principles. Only approved platforms with secure access (such as TwinSpace) were used for sharing student work. Students were trained to use ethically sourced materials, prioritising Creative Commons resources and original productions. Consent forms were collected for the publication of images and videos. Copyright awareness was embedded into the learning process, helping students understand intellectual property and responsible digital behaviour.
Overall, the project can be described as “Digital in Action”, where technology was not only a support tool but an active driver of learning. Digital tools enabled collaboration across countries, transformed traditional learning into interactive experiences, and empowered students to become creators of content rather than passive users.
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